There are some similarities that Tavern Keeper shares with its predecessor, primarily the progression system based on servicing increasingly critical customers. They’re great to look at in still images and early concepts, though I’m looking forward to seeing them at their best in action soon. Even the simplest designs that can be found on Greenheart’s website are lively and packed to the brim with charm. GDT was clearly made by loving developers through its addictive gameplay, but Tavern Keeper seems like it will sweep players off their feet through visuals alone. The sprites and animations are detailed, tavern layouts are clean, and the overall design looks like its had a lot of care and attention dedicated to it. Tavern Keeper looks incredibly promising on this front because, from observing early builds, it appears that another layer of character has been added in comparison to GDT. Realistically, it’ll eat away at each of your waking hours once you’ve played it for the first time. Though I called it simplistic, its really just easy to get into and play for hours on end, being only a bit difficult to master. Greenheart Games may sound familiar because of their previous release, Game Dev Tycoon (GDT), a wildly successful, if somewhat simplistic, title that gave them a lot of experience in the realm of micromanagement games. Current estimates from Greenheart Games note that it was slightly delayed from a 2020 release thanks to the COVID epidemic – the efforts of the next few months will determine whether expectations for release are fully met or not. This isn’t their first major venture into a game based on heavy micromanagement, though it is definitely looks as though Tavern Keeper will have a lot more heart, depth, and character to it than their previous titles.Īt the moment, this game is currently still in the development stages and has an expected release date of set sometime in 2021 or 2022. This time around, the developers over at Greenheart Games are currently attempting to provide their take on the genre with Tavern Keeper. While players will have to manage their mission objectives, those who want to sit back and watch their employees and guests proceed throughout their days will be satisfied by Tavern Keeper as well.Building management simulation titles have grown steadily in popularity in the last decade and have been around for over twice that length realistically. Most interactions are much more intricately crafted than one would expect, even at this point in development. While some players may brush off the low-poly art style at first, a lot of work has been put into the game's animations. The world is filled with halflings, orcs, and the like, so from a visual standpoint you can tell the developers got creative with what a fantasy world allows you to do. While none of the gameplay mechanics are groundbreaking for the genre, Tavern Keeper is putting a unique medieval skin on everything and the narrated objectives with stories attached to them will surely keep me engaged. As such, this tavern was quite busy as I had to watch developer Patrick Klug juggle many of the aforementioned elements. Most of the gameplay in my demo took place in the Halflington T avern, a mid-game location. For example, the main quest of the first tavern in the swamp is getting certified to legally sell alcohol. Tavern Keeper will be a bit more narrative based than your typical sim, with each new tavern housing its own missions. While Game Dev Tycoon locked players into one company that got progressed in size over the course of the game, Tavern Keeper is poised to have much more variety in not only location but clientèle and objectives.
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